![]() If you do not use sabres, you can chose whatever element you like. I chose corrosive because of bittercut as alternative weapon. Durganise your weapons and armor, which any char should do anyway. In the best case you reach zero recovery without the use of spells or potions even when vulnerable attack is on. Your armor should not be too heavy, because the goal is zero recovery. I am not an expert for equipment, so I chose the one that gives the highest stat bonusses. However, speed was my main factor for this build, so I stick with dual wielding. Rumbalt, your damage will be much larger than with dual sabres because all the damage modifiers (remember, rogues have a lot of them) are based on base damage. If you manage to get zero (or at least very low) recovery with St. But it is much harder to get zero recovery. With a 2h weapon, the damage per hit will be higher. Rumbalt as the ultimate weapon (annihilating, prone on crit, 2 damage types, you gett it with acc enchantment). ![]() You can do it the save way and use tall grass (long range weapon with prone on crit). You could also go for 2h weapons (change weapon style talent and skip vulnerable attack). For example We Toki (axe with prone on crit, all axes are anihilating) or Godanshuntyr (hammer, stunn on crit, +1 mig, high interrupt, 2 damage types). Good alternatives are any weapons that cause prone or stunn on crit (you crit a lot) or that are anihilating. Weapons: I choose those sabres for max damage and for the style ( I am a pirate -). Then you should turn it on to do more damage. But at the end of the game you might have zero recovery even with vulnerable attack. Vulnerable attack comes late because it slows you down and this build is about speed. He is part of a party, so other party members can and should CC enemies too.Ĭon and res should not be dropped too much, because you need to be alive in order to deal damage.Ībilities and talents: I tried to focus on things that increase your damage and acc. If you kill the enemy before the debuff runs out, it lasts long enough. Why so little int? This rogue has no AoE attacks, so it influences only the duration of debuffs. Its just that gave dex and per a higher priority for this char because I wanted fast attacks with lots of crits. Just to be sure, assuming they use the same weapon rogues get as much damage bonus from might as any other class and more might is always good. Rogues have several other factors that will increase their damage (sneak/death attack, backstab, reckless assault, deep wounds (this profits from might)). Why so little might? For most classes, might is the main boost to damage. Beware of attacks by other enemies, you cannot take many hits and your defense is low. Of course this is only true for the enemy you attack. ![]() When you attack fast with high per, the enemy has less chances to interrupt you while you will interrupt the enemy a lot. This is especially good with anihilating weapons (+50%crit damage). If you can remove misses and grazes and rogues can covert hit to crit, you will crit a lot. What does a char with high acc need? EVEN MORE ACC! Unless your acc is 100 points higher than the enemy defense, more acc means more damage. Why also max per? rogues have a high base acc. By maxing out dex, this chas attacks as fast as possible in this game (when he uses fast weapons, but I use sabres for max damage). Even if you cut the recovery completely (what I intend to do), dex will still increase your attack speed. I want a rogue who attacks as fast as possible and who does lots of damage this way.ĭex is the only thing that reduces the duration of everything (attack, recovery, reload). Rings: ring of thorns (dex+3), ring of deflection, ring of protection Weapon: resolution+purgatory, bittercut+vent pick as alternative for slash resistent foesīoots: boots of speed or viettros formal footware (dex+4) if you have other sources of movement speedĪrmor: something light so you attack fast, maybe Gwisk Glas (robe with second chance) Lv15: shadow step, feign death or something else you did not take at lv 9 Lv9: withering strike (most damage), blinding strike (best debuff) or escape Skills: max stealth, spend the remaining points however you like, maybe survival bonusses Race: pale elf (elf for dex and per, pale because he is a cold killer) Solo: not intended, should be part of a full party I want to thank a lot of people who gave me some advice for this, especially Boeroer and MaxQuest.ĭiffuculty: hard version 3.06 ( I tried to optimize a lot, so it should work for PotD too) I want to create a rogue who goes for full offense, moves and attacks as fast as possible and does lots of damage.
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